Hochgeladen von: Knoema
Zugriff am: 17 Februar, 2017
This table features the top 100 countries ranked on global game revenue estimates for 2016. These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports and census data. The revenues are based on consumer revenues generated by companies in the global games industry and excludes hardware sales, tax, business-to-business services and online gambling and betting revenues.